1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213
// Copyright 2015 The tiny-http Contributors
// Copyright 2015 The rust-chunked-transfer Contributors
// Forked into ureq, 2022, from https://github.com/frewsxcv/rust-chunked-transfer
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
use std::io::Result as IoResult;
use std::io::Write;
/// Splits the incoming data into HTTP chunks.
///
/// # Example
///
/// ```no_compile
/// use chunked_transfer::Encoder;
/// use std::io::Write;
///
/// let mut decoded = "hello world";
/// let mut encoded: Vec<u8> = vec![];
///
/// {
/// let mut encoder = Encoder::with_chunks_size(&mut encoded, 5);
/// encoder.write_all(decoded.as_bytes());
/// }
///
/// assert_eq!(encoded, b"5\r\nhello\r\n5\r\n worl\r\n1\r\nd\r\n0\r\n\r\n");
/// ```
pub struct Encoder<W>
where
W: Write,
{
// where to send the result
output: W,
// size of each chunk
chunks_size: usize,
// data waiting to be sent is stored here
// This will always be at least 6 bytes long. The first 6 bytes
// are reserved for the chunk size and \r\n.
buffer: Vec<u8>,
// Flushes the internal buffer after each write. This might be useful
// if data should be sent immediately to downstream consumers
flush_after_write: bool,
}
const MAX_CHUNK_SIZE: usize = std::u32::MAX as usize;
// This accounts for four hex digits (enough to hold a u32) plus two bytes
// for the \r\n
const MAX_HEADER_SIZE: usize = 6;
impl<W> Encoder<W>
where
W: Write,
{
pub fn new(output: W) -> Encoder<W> {
Encoder::with_chunks_size(output, 8192)
}
pub fn with_chunks_size(output: W, chunks: usize) -> Encoder<W> {
let chunks_size = chunks.min(MAX_CHUNK_SIZE);
let mut encoder = Encoder {
output,
chunks_size,
buffer: vec![0; MAX_HEADER_SIZE],
flush_after_write: false,
};
encoder.reset_buffer();
encoder
}
pub fn with_flush_after_write(output: W) -> Encoder<W> {
let mut encoder = Encoder {
output,
chunks_size: 8192,
buffer: vec![0; MAX_HEADER_SIZE],
flush_after_write: true,
};
encoder.reset_buffer();
encoder
}
fn reset_buffer(&mut self) {
// Reset buffer, still leaving space for the chunk size. That space
// will be populated once we know the size of the chunk.
self.buffer.truncate(MAX_HEADER_SIZE);
}
fn is_buffer_empty(&self) -> bool {
self.buffer.len() == MAX_HEADER_SIZE
}
fn buffer_len(&self) -> usize {
self.buffer.len() - MAX_HEADER_SIZE
}
fn send(&mut self) -> IoResult<()> {
// Never send an empty buffer, because that would be interpreted
// as the end of the stream, which we indicate explicitly on drop.
if self.is_buffer_empty() {
return Ok(());
}
// Prepend the length and \r\n to the buffer.
let prelude = format!("{:x}\r\n", self.buffer_len());
let prelude = prelude.as_bytes();
// This should never happen because MAX_CHUNK_SIZE of u32::MAX
// can always be encoded in 4 hex bytes.
assert!(
prelude.len() <= MAX_HEADER_SIZE,
"invariant failed: prelude longer than MAX_HEADER_SIZE"
);
// Copy the prelude into the buffer. For small chunks, this won't necessarily
// take up all the space that was reserved for the prelude.
let offset = MAX_HEADER_SIZE - prelude.len();
self.buffer[offset..MAX_HEADER_SIZE].clone_from_slice(prelude);
// Append the chunk-finishing \r\n to the buffer.
self.buffer.write_all(b"\r\n")?;
self.output.write_all(&self.buffer[offset..])?;
self.reset_buffer();
Ok(())
}
}
impl<W> Write for Encoder<W>
where
W: Write,
{
fn write(&mut self, data: &[u8]) -> IoResult<usize> {
let remaining_buffer_space = self.chunks_size - self.buffer_len();
let bytes_to_buffer = std::cmp::min(remaining_buffer_space, data.len());
self.buffer.extend_from_slice(&data[0..bytes_to_buffer]);
let more_to_write: bool = bytes_to_buffer < data.len();
if self.flush_after_write || more_to_write {
self.send()?;
}
// If we didn't write the whole thing, keep working on it.
if more_to_write {
self.write_all(&data[bytes_to_buffer..])?;
}
Ok(data.len())
}
fn flush(&mut self) -> IoResult<()> {
self.send()
}
}
impl<W> Drop for Encoder<W>
where
W: Write,
{
fn drop(&mut self) {
self.flush().ok();
write!(self.output, "0\r\n\r\n").ok();
}
}
#[cfg(test)]
mod test {
use super::Encoder;
use std::io;
use std::io::Write;
use std::str::from_utf8;
#[test]
fn test() {
let mut source = io::Cursor::new("hello world".to_string().into_bytes());
let mut dest: Vec<u8> = vec![];
{
let mut encoder = Encoder::with_chunks_size(dest.by_ref(), 5);
io::copy(&mut source, &mut encoder).unwrap();
assert!(!encoder.is_buffer_empty());
}
let output = from_utf8(&dest).unwrap();
assert_eq!(output, "5\r\nhello\r\n5\r\n worl\r\n1\r\nd\r\n0\r\n\r\n");
}
#[test]
fn flush_after_write() {
let mut source = io::Cursor::new("hello world".to_string().into_bytes());
let mut dest: Vec<u8> = vec![];
{
let mut encoder = Encoder::with_flush_after_write(dest.by_ref());
io::copy(&mut source, &mut encoder).unwrap();
// The internal buffer has been flushed.
assert!(encoder.is_buffer_empty());
}
let output = from_utf8(&dest).unwrap();
assert_eq!(output, "b\r\nhello world\r\n0\r\n\r\n");
}
}